
Hellbound: Hellraiser II
1988 · MovieKirsty Cotton is in a psychiatric hospital and the horror from the first film has followed her there. A new doctor is very interested in the puzzle box.
Possession, infestation, summoning things that were better left alone. Curated demon horror covers the full spectrum, from slow-burn spiritual dread to all-out chaos in a cabin in the woods. The demon is never just a monster. It's an invitation to ask what you actually believe.

Kirsty Cotton is in a psychiatric hospital and the horror from the first film has followed her there. A new doctor is very interested in the puzzle box.

Frank Cotton solves an ancient puzzle box and gets more than he bargained for. When his brother's family moves into his old house, a single drop of blood gives Frank a way back.

Riley McKendrick comes across the Lament Configuration and activates a sequence of trades that the Cenobites require working through.

Pinhead ends up trapped inside a sculpture at a nightclub. A journalist and a reckless club owner make decisions that let him out.

The puzzle box mythology stretches across three centuries, following the family whose ancestor built the Lament Configuration.

A journalist investigating a cult that claims to resurrect the dead finds a puzzle box at the center of the story.

A man survives a car accident that kills his wife and can't get a clear picture of what actually happened in the days around the crash.

Five fans of an online Hellraiser game receive invitations to a private party at a remote estate. The invitation is a trap.

A corrupt detective stumbles onto the puzzle box during a murder investigation and finds the case organizing itself around his own history of bad decisions.

Detective brothers Sean and David Carter investigate a serial killer called the Preceptor whose murders follow the Ten Commandments. The trail leads them somewhere far worse than a killer's hideout.

Hellraiser returns in a production that fulfills a contractual obligation and introduces a new face to the mythology.

Annie's mother has just died, and the grief in the Graham household turns out to be the least of what's coming for this family. Something has been arranged for them long before anyone realized it.

A protagonist's fixation on someone draws the attention of a presence that feeds on that particular kind of obsession.

Josh and Renai Lambert's son falls into an unexplained coma. What's actually happening is worse than a medical condition, and it isn't confined to their house.

The Lambert family's haunting continues into a new location and the investigation into its history expands.

Quinn Brenner seeks out retired medium Elise Rainier to contact her deceased mother and inadvertently attracts something else entirely.

Elise Rainier returns to her childhood home in Five Keys, New Mexico to investigate a haunting connected to her past.

Dalton Lambert is now a college student and his childhood abilities haven't released him. Josh Lambert's final attempt to help his son requires going back into The Further.

Bill Denbrough and the Losers Club spend a summer in 1989 Derry, Maine confronting Pennywise, a shape-shifting entity that has been working the town for centuries.

Max's wish that his family disappear on Christmas Eve summons Krampus, and the creature and its companions work through the household through the night.
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